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I'm a game designer specializing in systems, puzzles, and feature design across mobile and cross-platform games.
My experience of 4 years so far has focused on mobile/live titles, where I’ve designed systems, events, level content, and reward loops that support long-term engagement and scalable live-ops.
I enjoy solving player-behavior problems, creating clear design documentation, and collaborating with cross-disciplinary teams to turn concepts into polished features and prototypes.
I am currently based out of Bay Area, California.
Studio Projects
Personal Projects
Projects 2010 to 2017

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